Thursday, April 25, 2013

Unity stops support for flash. But is flash really going to die?

Unity 3d developers constitute one of the most significant lot of game developers in today mobile app development scenario. Its connection to flash has remained critical since inception but recently the Unity team has decided to end its support for flash. Unity 2d and Unity 3d developers are in great demand these days. Temple run2, bad piggies and many popular games have been framed in Unity recently and the company has announced to work on its own player.

The major reason that justifies this step is Adobe’s lack of attention towards upgrading flash on mobile platform. Mobile app development companies have also acknowledged the lethargy of the company which has been keeping the platform lousy on mobile devices. Another factor that Unity 3d developers cite is the revenue sharing model for using flash player to run Unity games. For long, Unity 3d developers have been porting their games to an SWF format and this has become inherent to the android based games made by majority of the mobile app development companies.

However, apart from what CEOs said about the flash many years ago, truth is Falsh’s dominance is still apparent and powers the web. The web however is in a brick of a radical change catalyzed by the usage of mobile internet and Adobe avoiding to upgrade the flash would only lead to something else playing the multimedia files. We are in no mood to justify the extinction of desktops here as they won’t, but the mobile internet usage would have to be served with something else for multimedia, if not flash.
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